The problem is, every developer out there wants to make the Holy Grail of Gaming where the two elements are married and “Everyone Lives Happily Ever After”… and the two elements are truly mutually exclusive. Then you have the “cooperative” side, where rules/mechanics may be relaxed, allowing for a less competitive atmosphere. Some elements are supposed to be “competitive”, and rules/mechanics should be clearly defined for those games thus. Because really, that’s the crux of the matter when it comes to every single feature argument people are debating. Lan is so important for multiplayer game preservation.IMO, I think there should be true distinction of what’s considered “competitive” gameplay, and what’s considered “cooperative” gameplay. Sacred 2, for example has had its servers shut down a long time ago, but it did not matter, you can still play it with friends thanks to lan support. I doubt the servers will still be up then, but lan multiplayer would allow you to still play it with friends. What if I want to play this game in 10 years, or 20. Right now I also believe not many people would use it, but I think about this in the long term. I mean: How many people don't have internet available to them at this point? Let alone a group of people that want to play together AND don't have internet available? Youre right, it definitely could be some work, depending on how their servers work.īut in theory like most old games a dedicated server exe would be fine too. It would be quite a huge deal to make a client into a server for a lan party.Īnd in reality it would be used by like all of 10 people or so.
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